Prototype Devlog #2


Here is this week’s progress.

I focused mainly on improving the way raiders and bosses are done so they can use abilities automatically. It is now easier for me to create new ones as I only have to give them a list of spells. Given this improvement, I modified the raiders that accompany the player to use this as well as adding some bosses to have a bit more variety.

At first I planned on adding a last class for the prototype (a priest) but I have changed my view on this. My current goal is to implement everything I want to be a part of the demo (or at least implement a basic version). Which is why this week I will focus on adding a raid selection menu where you will be able to select the raid you want to do and the raiders you want to bring with you.

This week changes

  • Added a wipe button to end a fight prematurely
  • Added two new bosses
  • Added boss preview (currently plain text without real formatting)
  • Raiders and bosses automatically use a spell list given to them

Planned changes

I will (probably) be working on these things in the coming week(s)

  • Executables for Windows/Mac/Linux (unsure if anyone would use them but it shouldn’t take me too long to make and maintain)
  • Raid selection menu (choose which raid to do and which raider to bring with you)
  • Raiders traits (have a reason to pick a raider over another)
  • Item/power scaling (first step for a progression system)

Files

generic-raid-healing-experience-html5.zip Play in browser
Version 12 Jun 08, 2020

Get Generic Raid Healing Experience

Leave a comment

Log in with itch.io to leave a comment.