Prototype Devlog #4


The Godot Wild Jam #22 is finished and my friend and I submitted a project that wasn’t all too bad. We focused mainly on the visuals which seemed pretty well liked. It unfortunately suffers from uninteresting gameplay but at least you get to see a bit better the scale of a galaxy so if you want to check it out, give Planetary Revolution a few minutes of your time.

That being done, I got back to this prototype and added traits to the different raiders so there really is an interest in choosing your group. And your inputs are queued so it feels better when casting multiple spells in a row.

Now for the future, I think I’ll start working on another prototype. Probably something to do with my friend so it would actually have some quality rather than being quickly thrown together without much thoughts. In that case, it will probably be on the UnvaluedStuff account we use for games made together (which is an impressing total of 2 games).

This week’s change

  • Added basic traits to raiders (affecting damages, healing and resistances)
  • Added a spell queueing system so it flows better
  • Various improvement to the code

What’s next

I’ll go on and work on a few prototypes to make with a friend of mine. If I ever get back to this game though, I guess adding sound would be a priority as well as UI improvements (and maybe some easy to add content).

Get Generic Raid Healing Experience

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