Prototype Devlog #3
Generic Raid Healing Experience » Devlog
Here are this week’s changes a bit earlier this time as I will participate in the Godot Wild Jam with a friend (and hopefully have something interesting to show!) during the coming week and thus won’t really be able to continue working on this prototype until after that is done.
I focused on getting something for the in-between two raids and there is now a basic roster management screen. I have also added some loot (with a basic power scaling that can be applied to bosses and raiders) to get some progression and a reason to pick a raider over another.
This week’s changes
- Added executables version of the game (untested for Mac & Windows)
- The first raid is done in a small group against weakened bosses
- Raiders and bosses scales with gear level
- Bosses gives loot
- Added a roster management screen (active roster, bench and candidates)
- Can choose the next raid via the roster management screen (only one raid though)
Planned changes
- Raiders traits (faster actions, more powerful, etc.)
- Various improvements to the visuals
Files
generic-raid-healing-experience-linux.zip 15 MB
Version 5 Oct 22, 2022
generic-raid-healing-experience-windows.zip 14 MB
Version 5 Oct 22, 2022
GRHE.zip 14 MB
Version 5 Oct 22, 2022
generic-raid-healing-experience-html5.zip Play in browser
Version 14 Jun 12, 2020
generic-raid-healing-experience-linux.zip 15 MB
Version 2 Jun 12, 2020
generic-raid-healing-experience-windows.zip 14 MB
Version 2 Jun 12, 2020
GRHE.zip 14 MB
Version 2 Jun 12, 2020
Get Generic Raid Healing Experience
Generic Raid Healing Experience
Small prototype about healing a raid inspired by MMOs.
Status | Prototype |
Author | Ptafix |
Genre | Action |
Tags | 2D, Boss battle, Experimental, Fantasy, Godot, healer, MMORPG, Short, Singleplayer |
Languages | English |
Accessibility | High-contrast |
More posts
- Prototype Devlog #4Jun 29, 2020
- Prototype Devlog #2Jun 08, 2020
- Prototype Devlog #1Jun 01, 2020
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