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Generic Raid Healing Experience

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Devlog

  • Prototype Devlog #4
    June 29, 2020 by Ptafix#Update, #Prototype
    The Godot Wild Jam #22 is finished and my friend and I submitted a project that wasn’t all too bad. We focused mainly on the visuals which seemed pretty well liked. It unfortunately suffers from uni... Continue reading
  • Prototype Devlog #3
    June 13, 2020 by Ptafix#Prototype, #Update
    Here are this week’s changes a bit earlier this time as I will participate in the Godot Wild Jam with a friend (and hopefully have something interesting to show!) during the coming week and thus won... Continue reading
  • Prototype Devlog #2
    June 08, 2020 by Ptafix#Update, #Prototype
    Here is this week’s progress. I focused mainly on improving the way raiders and bosses are done so they can use abilities automatically. It is now easier for me to create new ones as I only have to... Continue reading
  • Prototype Devlog #1
    June 01, 2020 by Ptafix#Prototype, #Update
    What is this game about In short, the core idea here is to play a healer during a raid encounter in an MMORPG. As healing is not only looking at healthbars but also dodging the boss’s spells and for... Continue reading
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